The numbers game: 1v1 to 3v3 on the coach's call

Two numbered teams wait on the touchlines of an 18x14 m pitch with mini goals; the coach rolls a ball in and calls one or more numbers: the players called sprint on and play a 1v1, 2v2 or 3v3.

CDrill by CoachLabPublished on 14 Sept 20261 views0 favouritesNo ratings yet
E1234123418 x 14 m
Step 1¡Dos!
1 / 3

El entrenador rueda el balón y canta el 2: los dos jugadores con ese número salen a sprint.

Diagram of the drill The numbers game: 1v1 to 3v3 on the coach's call
The numbers game: 1v1 to 3v3 on the coach's call

Objective

Develop attacking and defending 1v1 in a competitive, reactive context: get to the ball first, take on and shoot, or recover goal-side and defend when the opponent has the ball.

Organisation

Pitch of about 18x14 m marked with discs and a mini goal in the middle of each end line. Two teams in different coloured bibs, each lined up along one touchline; every player gets a number (1 to 5 per team). The coach, with all the balls, stands at one end of the pitch.

Development

  1. 1The coach rolls a ball into the pitch and calls a number.
  2. 2The player from each team with that number sprints on: the first to reach the ball attacks the far goal and the other defends.
  3. 3The play ends with a goal, when the ball leaves the pitch or when the coach plays a new ball and calls another number.
  4. 4Players jog back to their touchline around the outside; goals are counted per team.
  5. 5The coach varies how many numbers are called: two numbers make a 2v2, three a 3v3, and different numbers per team create 2v1 or 3v2 situations.
  6. 6For a stronger defensive emphasis, teams wait on their own end line instead of the touchline, so the defender starts from his goal.

Coaching points4

  • When attacking, take the defender on with conviction and shoot as soon as there is space.
  • When defending, first recover between the ball and your goal, then press.
  • Shield the ball with your body when the opponent arrives from behind.
  • Listen: the number is the signal, nobody goes early.

Common mistakes3

  • Going before hearing the full call and creating false overloads.
  • The defender runs straight at the ball without blocking the path to goal.
  • The attacker dribbles with the head down and misses the chance to shoot.

Variations3

  • Call a colour or a maths sum (the answer is the number) to work on attention.
  • Roll balls with spin, bounce or in the air to vary the first touch.
  • Two pitches side by side to reduce waiting time.

Progressions2

  • Call different numbers per team to create 2v1 or 3v2 and work on defending outnumbered.
  • Add goalkeepers in larger mini goals.

Regressions2

  • 1v1 only with the ball stationary in the middle.
  • Reduce the pitch to 12x10 m to shorten the sprints.

Tips

  • Assign numbers so that the duels are evenly matched.
  • Roll the ball towards different sides so the same team is not always favoured.

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