Counter-Pressing 4v4 Small-Sided Game

4v4 small-sided game in 40x30 m with mini goals in which the team that loses the ball has six seconds to win it back. Trains immediate reaction and coordinated pressing.

JSDrill by Jordi SerraPublished on 8 Sept 20266 views0 favouritesNo ratings yet
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Step 1Pérdida
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El pase del 1 hacia el 2 es interceptado por el defensor azul.

Objective

Automate the collective reaction after losing the ball: immediate pressure from the nearest player, the others closing passing lines, and regaining possession high up the pitch.

Organisation

40x30 m pitch marked with cones and a mini goal on each end line. Two teams of four in bibs; spare balls next to each goal. The coach stands on the touchline with a stopwatch to enforce the six-second rule.

Development

  1. 1Play a normal 4v4 with each team attacking the opposite mini goal.
  2. 2When a team loses the ball, it has six seconds to win it back; if it does so within that time, the next goal it scores counts double.
  3. 3The player nearest the ball presses the ball carrier immediately, steering him towards the touchline; the other three close the nearest passing lines.
  4. 4If the team that regains the ball scores before the opponent reorganises, the score doubles again.
  5. 5If the team that regained possession cannot progress, it keeps the ball until it finds a route to goal. Sets of 3 minutes, with teams swapping and 90 seconds of rest.

Coaching points4

  • The first player presses within two seconds of the loss, without waiting for teammates.
  • Press on a curve to block the long pass and steer the ball carrier towards the touchline.
  • Teammates shorten distances towards the ball and close the nearest support option.
  • After regaining the ball, first look towards goal: try to score before the opponent reorganises.

Common mistakes3

  • Reacting late or complaining about the loss instead of pressing.
  • Only one player pressing while the rest drop off and leave the easy pass on.
  • Winning the ball back and losing it again immediately through rushing.

Variations3

  • Add an attacking joker who always plays with the team in possession to force more turnovers.
  • Play with two mini goals per team to force the press to be steered to one side.
  • Only count goals scored after a regain in the opponent's half.

Progressions2

  • Reduce the recovery time to four seconds.
  • Expand to 5v5 in 45x35 m to work the press over greater distances.

Regressions2

  • Extend the time to eight seconds and play 4v3 in favour of the pressing team.
  • Freeze play after each loss to explain the first reaction, then restart.

Tips

  • Use a whistle from the coach at six seconds so the team knows when the press has failed.
  • Praise every quick regain out loud to reinforce the behaviour.

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