Traffic lights: dribbling on colour signals

Foundation game (U4-U8): everyone dribbles around the island and the coach holds up a coloured disc. Green, dribble fast; amber, turn and burst away; red, stop the ball with the sole. Heads must come up to see the colour.

CDrill by CoachLabPublished on 14 Sept 20260 views0 favouritesNo ratings yet
E123416 x 18 mSemáforo
Step 1Verde
1 / 3

Disco verde: conducir rápido con toques largos por el espacio libre.

Diagram of the drill Traffic lights: dribbling on colour signals
Traffic lights: dribbling on colour signals

Objective

Introduce dribbling with small and big touches, stopping with the sole and turning, forcing players to dribble with the head up to read a visual cue.

Organisation

16x18 m square marked with cones (“the island”; outside is the sea). One ball per player. The coach stands on one side holding three discs: red, amber (orange) and green. At first the coach calls the colour; later only holds it up without speaking.

Development

  1. 1Everyone dribbles freely around the island without falling into the sea (leaving the square).
  2. 2Green: dribble fast with big touches into free space, without bumping into anyone.
  3. 3Amber: change direction with a turn (sole, inside or outside) and burst away for 5-10 m.
  4. 4Red: stop the ball immediately with the sole and stand still on it; the last to stop does five toe taps (or the coach counts “three, two, one”).
  5. 5Progressions of 2-3 minutes: P1 one foot only (inside and outside, “big toe and little toe”); P2 both feet alternating; P3 specific turns on amber (inside cut, outside cut, drag-back, 360 turn).
  6. 6Final phase: the coach stops speaking and only shows the disc; anyone who misses it loses a point.

Coaching points4

  • Lots of small touches for control; big touches only when there is free space.
  • Stop the ball with the sole, not the toe, with the weight on the standing leg.
  • Head up every two or three touches to see the disc and the other players.
  • On amber, turn into free space, not towards the crowd.

Common mistakes3

  • Always watching the ball and missing the colour change.
  • Stopping the ball with the toe so it rolls away.
  • Running without the ball when green appears.

Variations3

  • Add animal movements on red (frog, crab) for the youngest.
  • Blue: swap balls with the nearest teammate.
  • White: play the ball through a teammate's legs (nutmeg).

Progressions2

  • Visual signal only, no voice; the coach moves around to force players to look everywhere.
  • SoccerXpert bumper cars: on green, avoid everyone in a smaller space.

Regressions2

  • Two colours only (red and green) and a bigger space.
  • Rolling the ball with the hand for U4-U5.

Tips

  • Use the story (island, sea, sharks) so the youngest understand the boundaries.
  • Change colours quickly so there are lots of stops and starts.

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