Defensive 1v1: steer and win the ball in a channel

1v1 duels in 15x8 m channels with two mini goals: the defender passes to the attacker and closes down immediately, steering them towards the side to win the ball. Individual defending technique.

JSDrill by Jordi SerraPublished on 8 Sept 20264 views0 favouritesNo ratings yet
DADA
Step 1Salida a presionar
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El defensor pasa y reduce distancia mientras el balón viaja.

Objective

Learn to defend 1v1: close distance fast, brake, steer the attacker onto the defender's strong side and pick the moment to tackle.

Organisation

15x8 m channels marked with cones and a mini goal at each end. Attacker at one end with a ball, defender at the other. Waiting lines behind each mini goal.

Development

  1. 1The defender starts the duel by passing a low ball to the attacker and closes down straight away.
  2. 2They close the distance at speed and brake two metres away with short steps, taking a side-on stance that closes the inside.
  3. 3The attacker tries to beat them and score in the mini goal; the defender steers them wide and tackles when the ball leaves the foot.
  4. 4If the defender wins the ball they counter towards the opposite mini goal and the attacker defends.
  5. 5Each duel lasts ten seconds at most; then rotate and swap roles. The pair with most goals in five minutes wins the channel.

Coaching points4

  • Close down while the ball travels, not after it arrives.
  • Brake with short steps and a low centre of gravity; never arrive at the attacker at full speed.
  • Side-on body, front foot pointing inside, to steer the attacker wide.
  • Tackle when the attacker's touch is heavy, not before.

Common mistakes3

  • Approaching square with the legs open: the attacker goes through the middle.
  • Diving in on the first feint.
  • Standing five metres away without closing the distance.

Variations3

  • Start the duel with the coach throwing the ball in.
  • 2v2 in the same channel with the same rules.
  • The attacker may score in either mini goal.

Progressions2

  • Wider channel to give the attacker more advantage.
  • A second attacker joins after five seconds.

Regressions2

  • Narrower channel and attacker limited to two touches.
  • No goals: just reach the end line.

Tips

  • Pair players by speed and level so duels are balanced.
  • Stop the drill to correct defensive positions with examples.

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