3v2 attack with decision making and finish

Waves of three attackers against two defenders from the halfway line towards a goal with a keeper. The player on the ball must decide between dribbling, passing to the support or to the runner depending on the defenders' reaction.

JSDrill by Jordi SerraPublished on 8 Sept 20267 views0 favouritesNo ratings yet
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Step 1Conducción
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El 9 conduce recto al defensor; el 7 y el 11 abren en diagonal.

Objective

Train decision making in attacking overloads: fix the defender with the dribble, pick the right pass and finish before defensive help arrives.

Organisation

Quarter pitch with goal and keeper. Three attackers start from three cones 10 m apart at the halfway line; two defenders wait at the edge of the box. Balls at the central cone. An extra defender may recover on the coach's signal.

Development

  1. 1The central attacker dribbles at the defenders while the two wide players open up and offer diagonally.
  2. 2If the defender steps to the ball, the dribbler passes to the free team-mate; if the defender waits, the dribbler keeps going until the defender commits.
  3. 3The wave ends with a finish within eight seconds; over the time, the attempt does not count.
  4. 4After the action the attackers become defenders for the next wave and the defenders go out.
  5. 5Score between two teams: a goal is one point, a goal after a pass to a runner is two.

Coaching points4

  • Dribble fast and straight at the defender to force a decision.
  • Wide players offer diagonally, never level with the dribbler.
  • Pass the moment the defender commits, not before or after.
  • Finish the move: after the pass, follow in for the rebound.

Common mistakes3

  • Passing too early and giving the defenders time.
  • Dribbler watching the ball and missing the run.
  • Support players stopping to wait for the pass.

Variations3

  • A recovering defender starts behind the attackers on the coach's signal.
  • Start with a pass from the keeper to the central attacker.
  • Two-touch limit for the dribbler.

Progressions2

  • 3v3 with one defender arriving late.
  • Reduce the maximum time to six seconds.

Regressions2

  • 3v1 for the first minutes.
  • Passive defenders until the attacker reaches the edge of the box.

Tips

  • Stop the wave and ask what the options were when a decision is wrong.
  • Balanced groups of three so everyone dribbles through the middle.

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