Warm-up: rotating 4v1 rondo
Activation rondo in 8x8 m squares: four keepers of the ball against one presser who swaps out every time they touch the ball. Ideal to start the session with the ball and rhythm.
Football and goalkeeper drills with animated diagrams, created by coaches.
11 drills
Activation rondo in 8x8 m squares: four keepers of the ball against one presser who swaps out every time they touch the ball. Ideal to start the session with the ball and rhythm.
Classic four-versus-two rondo in an 8x8 m square with a maximum of two touches. Works circulation speed, constant support and the coordinated pressing of the two defenders.
Wave finishing drill: the attacker plays a wall pass with a target player at the edge of the box and finishes first time past the goalkeeper. Accuracy, timing and finishing.
Diamond passing pattern in which the ball reaches the third man through a support touch and a first-time lay-off. Develops timing, pass weight and support movement.
Goalkeeper footwork drill: directional first touch and a short pass to a free team-mate while a striker presses the first line of the build-up.
1v1 situations where the striker receives a pass from the edge of the box and attacks the keeper, who must read when to engage and block.
Alternating waves from two sides: the player receives with their back to goal, takes a directional first touch past a mannequin and finishes from the edge of the box. High volume of shots with both feet.
12x12 m square passing circuit focused on taking the first touch towards the next pass. Ideal for automating control with the far foot and fast ball circulation.
Goalkeeper transition drill: after the save, a quick overarm throw to the winger breaking into the flank, with a striker pressing the distribution.
Match-realistic goalkeeper drill: a pass in behind the defensive line, a striker's run and the goalkeeper's decision to come out, win the loose ball and distribute quickly.
Crosses from the byline at different heights and distances with live attackers; on every ball the keeper decides whether to come and claim or stay on the line to face the finish.