4v2 Rondo with Two Touches
Classic four-versus-two rondo in an 8x8 m square with a maximum of two touches. Works circulation speed, constant support and the coordinated pressing of the two defenders.
Work on individual technique with passing, first touch, dribbling, skills, finishing, heading and crossing drills. Each page details the technical action, the most common mistakes and how to progress towards situations with opposition.
16 drills
7 drills
Classic four-versus-two rondo in an 8x8 m square with a maximum of two touches. Works circulation speed, constant support and the coordinated pressing of the two defenders.
Waves of three attackers against two defenders from the halfway line towards a goal with a keeper. The player on the ball must decide between dribbling, passing to the support or to the runner depending on the defenders' reaction.
Crosses from both wings with two attackers hitting the near and far posts and one defender trying to clear. Works the timing of runs into the box, the jump and the direction of the header.
1v1 duels in 15x8 m channels with two mini goals: the defender passes to the attacker and closes down immediately, steering them towards the side to win the ball. Individual defending technique.
Two adjacent 10x10 m squares. Five possession players against two pressers; after eight passes the ball is switched to the other square and the two pressers must sprint across. Works possession under pressure and the transition after losing the ball.
Chasing game where everyone dribbles a ball: two taggers in bibs try to touch the others, who escape by dribbling away. The most fun way to start with young kids.
1v1 duel in which the attacker tries to score past the goalkeeper while the defender, if he wins the ball, counters into two mini goals. Dribbling, decision making and transition in one action.
In grassroots football (ages 6 to 12) technique comes first: lots of touches, repetitions and games. From U15 onwards technical drills are integrated into tactical situations with opposition.
Add a passive defender, limit touches, demand a finish within a time limit or turn the passing pattern into a team competition. The progressions on each page give concrete ideas.