Y-passing pattern with third man and finish
Y-shaped passing sequence: support, lay-off to the third man and a pass into space to finish against the keeper. A pre-season classic for passing, movement and timing.
Football and goalkeeper drills with animated diagrams, created by coaches.
10 drills
Y-shaped passing sequence: support, lay-off to the third man and a pass into space to finish against the keeper. A pre-season classic for passing, movement and timing.
Classic four-versus-two rondo in an 8x8 m square with a maximum of two touches. Works circulation speed, constant support and the coordinated pressing of the two defenders.
Diamond passing pattern in which the ball reaches the third man through a support touch and a first-time lay-off. Develops timing, pass weight and support movement.
Goalkeeper footwork drill: directional first touch and a short pass to a free team-mate while a striker presses the first line of the build-up.
Crosses from both wings with two attackers hitting the near and far posts and one defender trying to clear. Works the timing of runs into the box, the jump and the direction of the header.
Alternating waves from two sides: the player receives with their back to goal, takes a directional first touch past a mannequin and finishes from the edge of the box. High volume of shots with both feet.
Two adjacent 10x10 m squares. Five possession players against two pressers; after eight passes the ball is switched to the other square and the two pressers must sprint across. Works possession under pressure and the transition after losing the ball.
The centre-back plays a back pass and a striker presses the reception: the goalkeeper takes a directional touch and chooses between the free centre-back and the far full-back.
Crosses from the byline at different heights and distances with live attackers; on every ball the keeper decides whether to come and claim or stay on the line to face the finish.
Aerial balls served by the coach into the six-yard box with two attackers occupying the space passively; the keeper comes out, jumps and catches at the highest point.